Artificial Deity Project: The Mansion by the sea
about
Artificial Deity Project: The Mansion by the Sea is a sidescroller game with existential horror elements.
The story follows Lev, an undead soldier who seeks to find a cure for his undead state but has to deal with the fact, that it might not be possible.
Responsibilities: Direction, Art Direction, Writing, Implementation
Status: In development
A demo build we showcased at gamescom 2023 is available upon request!
screenshot gallery
project basics
Artificial Deity Project is an IP we developed – a huge world that contains multiple stories.
And ADP: The Mansion by the Sea is one small story set within this universe that is told through a sidescroller game!
On an abstract layer, the game is about ambiguity and how to endure it.
On a more tangible one, it’s about an undead human trying to find a cure for their undead state and having to deal with the fact, that it might not be possible.
pre-production art
After working on the worldbuilding and overarching storyline for the Artificial Deity Project IP, Franziska van Wulfen and I decided to focus on a small part of the world that our game would take place in: the harbour town.
Together, we set out to design a formerly picturesque but dying town that is inhabited by people who cover up their decaying flesh.
Background art breakdown
Background Art by Lukas Wind, Layouts by Franziska van Wulfen
early ui mockups
These were very quick iterations I did to visualize how our dialogue view and choice selection could work and look like.
credits
creators Franziska van Wulfen // Hazel Jankowski
procucer Saskia Stirn
technical director Justus Henne
art direction Hazel Jankowski
character design Franziska van Wulfen
background art Lukas Wind
UI design Nina Weilbächer
sounddesign Daniel Kling
composer tba
production Filmakademie Baden-Württemberg GmbH
Special thanks to our senior lecturer Anna Katharina Brinkschulte!